
"Sky the Scrapper is a game about the untethered funk of early adulthood, punctuated by pulsing 2D high-score races to clean the sides of buildings. Succeed and you'll collect just enough cash to keep your miserly solo life in a messy one-room apartment afloat. Fail and you'll be forced to move back in with your parents. It's an earnest mashup of twitchy arcade action and chill life sim that's stayed with me long after I've stopped playing."
"The first is a visual novel in which you navigate a weekly schedule from a menu screen that looks like its nestled inside an early 2000s ad for the PS2. You get text messages from your parents guilt-tripping you and updates from your boss at the window-washing company about whether you're meeting expectations at work. If it's your day off you can do stuff like take a nap, visit the museum, or go out to the club,"
"When it's not your day off, you spend your time mopping bird poop, graffiti, and other muck off the walks of urban highrises. You hang from a rope that acts like a 2D pendulum, letting you swing from one side of the building to the other. Hold down one button and you'll be able to spend stamina to climb up the wall."
Sky the Scrapper combines a Persona-like visual-novel schedule with twitchy 2D high-score window-cleaning gameplay. Players manage a weekly calendar from a retro-styled menu, handle text messages from parents, and receive updates from a window-washing boss about job performance. Off days allow activities like napping, visiting the museum, or clubbing, each costing money and affecting mood and stamina recovery. Workdays require mopping bird poop, graffiti, and muck from urban highrises while swinging from a rope that acts like a 2D pendulum. Stamina governs climbing and mistakes cause falls, reduced pay, and injuries. A timer limits each job to one minute, and an ultimate meter enables an effortless super-cleaning wall run.
Read at Kotaku
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