Preview: How Onimusha: Way of the Sword reinterprets PS2-era games for modern times
Briefly

Onimusha: Way of the Sword positions Miyamoto Musashi, inspired by actor Toshiro Mifune, to purify Kiyomizu-dera Temple and repel Genma attacking villagers. The Genma resemble creatures from earlier Onimusha games with similar movement and tendencies. Combat relies on a fast one-handed attack and a powerful two-handed attack, with Break Issen and finishing moves to capitalize on openings. Parrying is forgiving when timed correctly, creating openings for eliminations; combos extend offensive pressure. One-on-one encounters are manageable, but groups force evasion or blocking as surrounding enemies increase difficulty and demand careful timing and positioning.
Video games have advanced considerably since then, and the most intriguing change with a new entry is seeing how Capcom would reinterpret the franchise for modern taste. Would it turn into a quick-twitch action game like Devil May Cry? Or could it follow the path of Resident Evil? I had a chance to play a short demo of Onimusha: Way of the Sword, and it turns out the game feels like Capcom's interpretation of a Souls-like.
In this title, players take on the role of Miyamoto Musashi, a real-life samurai legend from the Edo period. The look of his character is inspired by the late actor Toshiro Mifune. He's sent to purify the Kiyomizu-dera Temple and runs into Genma attacking the villagers near the grounds. Those fans who played the previous games will notice that these monstrosities look familiar and have similar movement and tendencies as the original games.
Musashi is powerful enough to take them out with one handed moves putting them on the defensive so they can Break Issen on enemies leaving them open to a finishing attack. The Genma are easy one-on-one, but when they surround the player, it grows more difficult. That's when they have to watch for attacks and evade or block. When timed right, Musashi parries a slash, creating an opening to eliminate a foe.
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