Preview: How "Onimusha: Way of the Sword" reinterprets PS2-era games for modern times
Briefly

Onimusha: Way of the Sword reinterprets the Onimusha franchise with a modern, Souls-like action approach. Players control Miyamoto Musashi, whose design draws on actor Toshiro Mifune, as he purifies Kiyomizu-dera Temple and confronts Genma enemies reminiscent of earlier games. Combat emphasizes a fast one-handed attack and a powerful two-handed attack, along with Break Issen finishing moves. Group encounters demand evasion, blocking, and timed parries that create openings for finishes; parry timing is forgiving and encourages defensive counterplay. Musashi can chain combos, and enemy behavior retains familiar movement and tendencies while encounters scale in difficulty when enemies surround the player.
When Capcom announced "Onimusha: Way of the Sword," it generated excitement. The samurai series blended action with the supernatural for an intriguing mix that was groundbreaking for its time. That was back in 2001 when games still used prerendered backgrounds and players dealt with tank controls. Video games have advanced considerably since then, and the most intriguing change with a new entry is seeing how Capcom would reinterpret the franchise for modern taste.
In this title, players take on the role of Miyamoto Musashi, a real-life samurai legend from the Edo period. The look of his character is inspired by the late actor Toshiro Mifune. He's sent to purify the Kiyomizu-dera Temple and runs into Genma attacking the villagers near the grounds. Those fans who played the previous games will notice that these monstrosities look familiar and have similar movement and tendencies as the original games.
Dispatching them is easy. In "Onimusha: Way of the Sword," players have a fast one-handed attack and a powerful two-handed attack. Musashi is powerful enough to take them out with one handed moves putting them on the defensive so they can Break Issen on enemies leaving them open to a finishing attack. The Genma are easy one-on-one, but when they surround the player, it grows more difficult.
Read at The Mercury News
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