
"The ninth mainline Resident Evil is trying to split the difference between the series' action-heavy entries and the stress-inducing hide-and-seek episodes. During a four-hour playthrough of some early parts of Resident Evil Requiem, I spent time with both of the two main characters, Grace and series mainstay Leon. They offer distinctly different playstyles, talents, strengths, and weaknesses. While it isn't an entirely new premise for the survival horror series (in the original, playing as Chris Redfield offered more challenge than playing as Jill Valentine)"
"I started playing as Leon, entering a medical facility he seemed to have been invited to. With a cavernous main hall, it feels like yet another iconic Resident Evil hub, immediately reminding me of Raccoon City's Police Precinct and even the original's cavernous manor. Wings to explore? Check. Suspiciously quiet and empty central area that will almost definitely get overrun by zombies at some point? Probably."
Resident Evil Requiem balances action-heavy combat with tense, stealth-oriented gameplay across two protagonists: Leon and Grace. Leon’s segments favor third-person shooting, frequent enemies, several weapons, and a new melee hatchet, encouraging direct confrontations and sustained firefights. Grace’s segments favor first-person perspective, tight stealth, hiding, ammo conservation, and slow-building tension reminiscent of survival-focused entries. Early locations include a cavernous medical facility that evokes previous series hubs with branching wings and an ominously quiet central hall. The game alternates between gory action set pieces and nerve-wracking hide-and-seek scenarios, making the contrast between character playstyles unusually pronounced.
Read at Engadget
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