Resident Evil Requiem centers on FBI agent Grace Ashcroft, who wakes tied upside down in a hospital and caught in a twisted experiment. The game shifts emphasis back toward survival horror and shows Grace's terror on her face through highly detailed character rendering. Capcom's RE Engine continues to deliver photorealistic visuals after eight years of use. The demo highlights visible sweat and facial expressions and introduces a third-person camera presentation option. Players can toggle between first- and third-person perspectives from the outset via the menu rather than a quick button press, with direct control returning to first-person during gameplay, making first-person more immediate.
It's been eight years since Capcom began using its proprietary RE Engine, built to achieve more photorealistic visuals in the previous generation. But while admittedly it's becoming quite easy to identify the engine just from how it renders certain characters, in particular female ones with blonde hair (just check out Diana in the developer's other Gamescom highlight, Pragmata), rather than feeling aged, it's just gone from strength to strength with every title.
With Resident Evil Requiem, what's most visually striking is how you see the sweat dripping down Grace's face. Given that detail, the other key change here is that it's presented with a third-person camera. Still, it's not actually a return to the behind-the-shoulder third-person perspective pioneered by Resident Evil 4, seeing as once you're in control of Grace, the camera returns to first-person. How it actually works this time is that you have the choice from the outset to change between first or third-person perspectives.
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