
"These shifts mean making changes to our team structure, and some roles will be impacted. The teammates affected are talented colleagues and friends who helped build the foundation of skate. Their creativity and dedication are deeply ingrained in what players experience today. This decision is not a reflection of their impact and we're committed to supporting them through this transition."
"Our commitment to Skate and to the millions of players who believe in it, remains strong. To our departing teammates: thank you. Skate exists because of your hard work and dedication to the craft."
"Skate launched in September of last year with a high playercount on SteamDB, but the online-only MMO-lite skating game has struggled to keep players around and news of a new paid map expansion hasn't helped win back frustrated fans."
Full Circle, an EA-owned studio, announced layoffs on February 25 as part of a studio restructuring aimed at supporting Skate's long-term development. The studio acknowledged that affected employees were talented colleagues who contributed to the game's foundation, emphasizing the decision does not reflect their impact. Full Circle committed to supporting departing staff through the transition while maintaining its dedication to Skate and its player base. The layoffs represent part of a broader pattern of recent cuts at EA. Skate, an online-only MMO-lite skating game launched in September, initially attracted high player counts but has struggled with player retention. A new paid map expansion and upcoming third season launching March 10 have not reversed declining engagement.
#game-industry-layoffs #skate-game-development #ea-studios #player-retention-crisis #game-restructuring
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