
Set in October 1897, Declan Ward travels from Dublin to a remote Irish manor to investigate the disappearance of Evelyn Deane before a looming Grand Séance. Gameplay blends point-and-click exploration with first-person puzzle solving, time management, and Obra Dinn-inspired deduction. Players interview a varied cast — tarot readers, druids, priests, debunkers — search rooms, and break into private spaces to collect evidence. Clues are organized into a sprawling menu-based web that demands careful observation and logical linking. Ward has only three in-game days to resolve the case before the séance produces disastrous consequences.
"Set in the final days of October 1897, The Séance of Blake Manor puts you in the shoes of Declan Ward, a detective sent off to a manor in a remote part of Ireland to solve a missing persons case and getting drawn into much darker dealings along the way. Developed by Spooky Doorway, creator of the excellent point-and-click adventure Darkside Detective, The Séance of Blake Manor merges point-and-click mechanics with first-person puzzle solving, time management, and some clever Obra Dinn-inspired deduction."
"While Ward is skeptical of the idea of talking to ghosts, the séance has attracted a host of guests interested in the supernatural, from tarot readers and druids to priests and debunkers. The night before Ward's arrival, Deane disappeared without a trace, and anyone here could be the culprit. Fortunately, Ward is one hell of a detective, with a knack for keeping track of clues that verges on the supernatural itself."
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