
"The big improvements are coming to Metal Gear Solid 1 and Snake Eater. As shown off in this week's PlayStation State of Play, they have expanded resolution settings. You can now play with "original," "high," or "max" resolution, though at least for the original Metal Gear there are reports that the improved HD textures lead to some weird jaggies on the screen."
"The new patch also makes it possible to finally swap the confirm and cancel buttons in the settings menu, and adds key binding options for mouse and keyboard on PC. On Metal Gear Solid 3, meanwhile, the texture pack apparently has a massive 60GB install size for the new upscaled resolutions, letting you boost the game to a bastard version of 4K."
"But the most important takeaway from the update is what it does for the game on Nintendo's platform. While the Switch 1 version is what it is (not great!), the Switch 2 version can now reportedly run Metal Gear Solid 2 and Snake Eater at roughly 60fps instead of being locked at 30fps. The upgrade adds a range of new options for customizing the internal resolution and upscaling outputs across the main game and the cinematics, letting fans find what they feel is the optimal compromise between the original look and feel of these games and modern expectations for crisp and smooth performance."
Konami delivered a final major update for Metal Gear Solid Master Collection Vol. 1 that improves resolutions and performance across multiple entries. Metal Gear Solid 1 and Snake Eater gain expanded resolution options labeled original, high, and max, with some reports of HD texture jaggies on the original release. The patch adds button-swap and PC key binding options. Metal Gear Solid 3’s texture pack requires roughly 60GB for upscaled assets. Switch 2 can now run Metal Gear Solid 2 and Snake Eater at about 60fps and offers internal resolution and upscaling controls for gameplay and cinematics.
Read at Kotaku
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