Total Chaos Review - A Haunting Catharsis - Game Informer
Briefly

Total Chaos Review - A Haunting Catharsis - Game Informer
"Total Chaos is about one man's escape from an isolated and desolate coastal mining town run amok by a rotting disease that's infected both his mind and the very town itself. Its story is vague and mysterious, but reveals itself plainly in metaphor as a fight against cancer, leaving a particularly personal mark on me as someone who's lost family to that terrible blight."
"Though the voice acting sometimes fails to match the narrative momentum, the combat, with its heavy emphasis on crafting makeshift weaponry, remains an experimental blast through the end, especially for those nostalgic for the joyous gameplay feel of Doom II. Like the blood and guts that fuse to create the unholy monsters that fill its action-heavy moments, that story and combat come together to deliver a catharsis of destruction I was delighted to be part of."
Total Chaos centers on Tyler, who escapes a desolate coastal mining town called Fort Oasis overtaken by a rotting disease that infects both his mind and the town. The narrative is vague and metaphorical, portraying Tyler's violent attempts to purge an insidious rot that represents cancer. Combat emphasizes crafting makeshift weaponry and evokes the fast, joyous gameplay feel of Doom II, delivering experimental action through the end. Voice acting sometimes undermines narrative momentum. Wall writings and environmental details deepen the mystery. The game's blend of visceral combat and personal metaphor creates a cathartic experience of destruction and emotional resonance.
Read at Game Informer
Unable to calculate read time
[
|
]