In the 1980s, many Advanced Dungeons & Dragons (AD&D) players experimented with an economic class system for character creation, which altered the starting gold allocation. Initially seen as a fun addition, the economic class table led to significant disparities among players. Players rolling poorly on the table faced disadvantages, while those rolling well gained excessive advantages, especially in terms of gear and magical items. Ultimately, fairness prevailed as players returned to the standard system of starting gold, which ensured equality and balance at the campaign's onset.
The attempt to integrate economic classes in D&D character creation led to unfair advantages, highlighting the need for balanced systems in gameplay.
Returning to the standard starting gold system maintained fairness among players, preventing disparities that arose from rolling for economic class.
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