Last year changed the way many of us thought about software. It certainly changed the way I did. I spent much of 2025 building, probing, and questioning how to build software, and in many more ways what I want to do.
The vibes around Pokémon Champions have been mostly bad for a number of reasons since it launched today, but really I should have caught onto how much of a disappointment the Switch battle simulator would be right when I booted up the game and it handed me the absolute most sauceless Pokémon trainer this side of the Paldea region.
Whenever you're working with an existing IP, there's always the question of how you're going to translate and adapt, right? Because it's not a one-to-one sort of interpretation.
Square Enix is partnering with Google to integrate its AI large language model Gemini into Dragon Quest X, creating a Slime character that players can chat with. This character will respond with AI-generated text, offering tips, tricks, and advice as players navigate the game.
Some part of me feels that could just as easily be one of those mementos of Earth. That's because playing feels like stepping through time, which is neither a comment on the quality of its gameplay or its fidelity, both places in which it is no slouch. Rather, it's a comment on its essence.
Over the course of three "Avatar" movies, Scott has crafted thousands of costumes for the completely fictional world of Pandora, rooting her designs in meticulous research (Cameron's mandate was that everything should be drawn from real-world influences) but then letting her imagination take flight to create a vivid, fully realized fantasy world.
You've got your obvious bangers, such as Frieren: Beyond Journey's End and Jujutsu Kaisen, but there are at least twenty weekly releases currently airing that are worth watching. Hell's Paradise, Fate/Strange Fake, Sentenced to Be a Hero, My Hero Academia: Vigilantes, Trigun Stargaze, Golden Kamuy - I could go on, and that's without including the stuff that just finished airing, such as Spy x Family and To Your Eternity.
In all the dystopian visions of the future that the movies have trotted out over the last few decades, the one that sticks the most, surprisingly, is WALL-E. That's not just because of the chastening sight of an over-polluted Earth or those sedentary humans glued to their screens. It's because those quite plausible possibilities mean something different in a kids movie. It's their future, after all.
According to the trailer, the game takes place in a land called Philabieldia that's overrun by beasts, where humans must use a spell of safekeeping to keep their only remaining city, the Kingdom of Huther, safe from invasion. The titular Elliot is tasked with exploring a set of newfound ruins beyond the walls alongside his fairy companion Faie. Unknown to them, though, they will come across a door that will take them on a journey that spans thousands of years.
Directed by Travis Knight, the sci-fi action fantasy film follows Galitzine as sword-swinging muscleman Prince Adam/He-Man who was sent to Earth as a child. After toiling in a boring corporate American job as an adult, Adam, whose pronouns we are shown are he/him (obviously a joke in reference to his character's name, but it's sure to get the red hat mob in a tizzy), returns to his homeland of Eternia in order to save it from destruction by Skeletor.
In 2017, Breath of the Wild director Hidemaro Fujibayashi, art director Satoru Takizawa and technical director Takuhiro Dohta gave a keynote at GDC. It offered a rare and candid glimpse at the production behind the latest (and to some, greatest) Legend of Zelda , released only a few days prior. Getting a peak behind the curtain at how the toybox of physics and elemental effects came to be was a treat, but one of the more bizarre parts of the talk regarded an earlier pitch.
Slowly but surely, Monster Hunter Stories has established itself as more than just a spin-off of Capcom's famed action role-playing game. It has gone from a small project on the Nintendo 3DS to an ambitious Japanese RPG on the Nintendo Switch that punched above its weight. Now in its third iteration, Monster Hunter Stories 3: Twisted Reflection is the franchise's coming-out party. The entry is launching across multiple systems for the first time, and it's taking a different approach to the story.