#esports-business

[ follow ]
#gaming-industry
Social media marketing
fromThedrum
6 hours ago

The State Of Influencer Marketing In Gaming

The gaming industry is rapidly growing, with revenues expected to reach $503.14 billion by 2025, driven by mobile gaming and influencer marketing.
Video games
fromBusiness Matters
1 week ago

How the Gaming Market Continues to Expand

The gaming market is evolving into a mainstream, influential entertainment industry, driven by mobile gaming and diverse player demographics.
fromGamesBeat
15 hours ago

10 years in gaming: Sportfive shares lessons from its first decade in interactive media

Sportfive's gaming department, which started with just three dedicated employees in 2016, has now expanded to a robust team of 80, highlighting the agency's commitment to the gaming sector.
Marketing
Media industry
fromObserver
14 hours ago

Facing A.I. Slop and Shifting Algorithms, Brands Bet on Streamers to Stay Real

MrBeast exemplifies success in the creator economy, leveraging YouTube and livestreams while expanding into various media ventures.
Poker
fromFuturism
1 day ago

More Than Half of Men Aged 18 to 49 Have Already Fallen Into Online Sports Betting

Sports betting has surged in popularity since 2018, raising concerns over addiction and financial issues among Americans.
Video games
fromKotaku
1 day ago

Fairgames Has An Extraction Shooter Mode As Marathon Struggles

Fairgames features a new mode called 'Cargo Heist' that involves completing objectives and extracting loot in a multiplayer heist shooter format.
Vue
fromGadgets 360
16 hours ago

GeForce Now Explained: What Is It, Features, Subscription Plans and More

Nvidia GeForce Now launches in India, enabling cloud gaming without high-end hardware through streaming from powerful remote servers.
UK politics
fromBusiness Matters
1 day ago

Britain's gaming industry needs a power-up or risks losing its crown to France, Ireland and Australia

Britain's video games industry risks losing talent and intellectual property to overseas rivals without improved tax and investment incentives.
EU data protection
fromnews.bitcoin.com
1 day ago

DAZN to Embed Blockchain-Backed FIFA Prediction Market in World Cup 2026 Live Streams

DAZN integrates ADI Predictstreet into livestreams for the 2026 FIFA World Cup, enhancing interactive betting experiences.
fromEngadget
3 days ago

League of Legends' new WASD control scheme will be enabled for ranked later this month

"There's still a small delta in the win-rates between the control schemes, with Point and Click having a minor advantage. We expect that difference will decrease over time as players gain more mastery with WASD, but we will continue to monitor this stat in the future."
Games
Venture
from24/7 Wall St.
1 week ago

Cantor Initiates Skillz With Overweight: Can the Mobile Gaming Platform Finally Stage a Comeback?

Skillz shows signs of stabilization with Q4 2025 revenue growth, despite a challenging year for investors.
#gaming
fromThedrum
2 days ago
Video games

Why Brands Need To Pick Up The Controller And Level Up In The Gaming World

The pandemic significantly increased gaming engagement, with mobile gaming becoming a key focus for brands and content creators.
fromLondon Business News | Londonlovesbusiness.com
4 weeks ago
Growth hacking

The efficiency economy: Why modern consumers are redefining value in the global gaming market - London Business News | Londonlovesbusiness.com

Game top-ups have evolved into a strategic tool for busy professionals seeking efficiency in gaming.
Video games
fromThedrum
2 days ago

Why Brands Need To Pick Up The Controller And Level Up In The Gaming World

The pandemic significantly increased gaming engagement, with mobile gaming becoming a key focus for brands and content creators.
LA Clippers
fromEngadget
1 week ago

The League of Legends KeSPA cup will air globally on Disney+

Disney+ will stream major esports tournaments, expanding its reach beyond Asia to a global audience.
#youtube
fromTechCrunch
3 days ago
Social media marketing

YouTube livestreams will now hold back ads during peak engagement to protect the vibe | TechCrunch

YouTube will hold back ads during peak chat engagement to enhance viewer experience and reward supporters with ad-free moments.
fromDigiday
1 week ago
Media industry

Future of TV Briefing: A TV advertising staple is missing from YouTube show sponsorships

YouTube channels are beginning to offer TV-style make-goods and viewership guarantees to sponsors as episodic series gain popularity.
Social media marketing
fromTechCrunch
3 days ago

YouTube livestreams will now hold back ads during peak engagement to protect the vibe | TechCrunch

YouTube will hold back ads during peak chat engagement to enhance viewer experience and reward supporters with ad-free moments.
Media industry
fromDigiday
1 week ago

Future of TV Briefing: A TV advertising staple is missing from YouTube show sponsorships

YouTube channels are beginning to offer TV-style make-goods and viewership guarantees to sponsors as episodic series gain popularity.
Poker
fromWGB
4 days ago

GTA Online Is Bringing In Around Half A Billion Dollars Per Year

GTA Online generates approximately $498.8M annually, significantly outperforming Red Dead Online's $26.4M.
fromEngadget
1 day ago

Blizzard just made Overwatch's best mode much worse

The developers say they modified Mystery Heroes "to help keep the mode's casual pace intact while mitigating some of the more extreme pain points it's had in the past." Removing perks helps players clock what's going on a bit faster, but it diminishes the fun.
Video games
fromGamesBeat
2 weeks ago

Esports Foundation selects 40 esports clubs for $20M club partner program

The Esports Foundation Club Partner Program reaches fans globally and changes the way they experience esports. Over the past editions, it has created a platform for Clubs to strengthen their brands and engage with audiences.
Online Community Development
#epic-games-store
Video games
fromKotaku
2 days ago

Players Use Epic For Freebies But Then Just Go Back To Steam

Epic Games Store is popular for free games but struggles to compete with Steam and faces criticism for rushed projects.
Video games
fromKotaku
2 days ago

Players Use Epic For Freebies But Then Just Go Back To Steam

Epic Games Store is popular for free games but struggles to compete with Steam and faces criticism for rushed projects.
#creator-economy
fromDigiday
1 month ago
Media industry

Long-form creators eye taking over TVs - and chasing bigger brand budgets

Spotter promotes long-form episodic creator shows as premium TV inventory to brands, but advertising budgets remain limited despite 52 billion minutes watched annually.
fromDigiday
2 months ago
Social media marketing

Not all creators are the same: How the creator economy breaks down by business model

Content creators form distinct business types and tiers with different economics, revenue models, and audience relationships, reshaping media economics and brand partnership strategies.
Growth hacking
fromForbes
2 weeks ago

Stop Betting On One Platform: The Creator's New Monetization Playbook

Creators should diversify their platforms to build steady income and avoid dependency on a single source.
fromDigiday
2 months ago
Social media marketing

Not all creators are the same: How the creator economy breaks down by business model

Video games
fromWGB
6 days ago

Microsoft Might Be Considering Removing Call Of Duty From Game Pass

Microsoft may remove Call of Duty from Game Pass due to its impact on revenue and traditional sales.
Games
fromwww.theguardian.com
2 weeks ago

Why is gaming becoming so expensive? The answer is found in AI

PlayStation 5 prices have risen significantly due to increased demand for computing power driven by AI, alongside global economic disruptions.
Marketing
fromAdExchanger
3 weeks ago

The Sports World Is Getting The Retail Media Bug | AdExchanger

The sports industry is embracing data-driven digital marketing through initiatives like the Fieldhouse Media Network by Pacers Sports & Entertainment.
#fortnite
Games
fromKotaku
3 weeks ago

Fortnite's New Peak Skin Costs Twice As Much As The Indie Game

Fortnite's new Peak-themed skin costs over twice the price of the actual game on Steam.
Games
fromGadgets 360
4 weeks ago

Fortnite Returns to Google Play Store for Android Users Worldwide

Fortnite returns to Google Play Store worldwide after years of absence, ending the need for sideloading on Android devices following Epic Games' legal settlement with Google.
Video games
fromKotaku
3 weeks ago

Fortnite Removing Less Popular Modes Like Rocket Racing

Fortnite's declining popularity leads to layoffs and the removal of three game modes by Epic Games.
Games
fromwww.bbc.com
1 month ago

Fortnite-maker raising in-game currency prices 'to help pay the bills'

Epic Games is increasing V-Bucks prices starting March 19 to cover rising operational costs, while reducing battle pass prices and removing bonus currency rewards.
Games
fromKotaku
3 weeks ago

Fortnite's New Peak Skin Costs Twice As Much As The Indie Game

Fortnite's new Peak-themed skin costs over twice the price of the actual game on Steam.
Games
fromGadgets 360
4 weeks ago

Fortnite Returns to Google Play Store for Android Users Worldwide

Fortnite returns to Google Play Store worldwide after years of absence, ending the need for sideloading on Android devices following Epic Games' legal settlement with Google.
Video games
fromKotaku
3 weeks ago

Fortnite Removing Less Popular Modes Like Rocket Racing

Fortnite's declining popularity leads to layoffs and the removal of three game modes by Epic Games.
Games
fromwww.bbc.com
1 month ago

Fortnite-maker raising in-game currency prices 'to help pay the bills'

Epic Games is increasing V-Bucks prices starting March 19 to cover rising operational costs, while reducing battle pass prices and removing bonus currency rewards.
Video games
fromGamesBeat
2 weeks ago

Inside Clix Gaming's creator-powered business strategy

Cody 'Clix' Conrod is launching Clix Gaming, a brand and business centered on his success as a top Fortnite player.
Poker
fromBusiness Matters
1 month ago

How Crash-Style Gaming Platforms Are Driving Digital Revenue

Crash-style games generate substantial revenue through rapid game cycles, minimal operating costs, and high player engagement driven by simple mechanics and fast-paced gameplay.
UK news
fromBusiness Matters
1 month ago

The Business Behind the Bet: How UK Online Gambling Became a Sixteen Billion Pound Industry

UK remote gambling revenue reached £7.8 billion in 2024-25, growing 13.1% annually, while remote gaming duty will nearly double from 21% to 40% in April 2026, fundamentally reshaping operator economics.
Social media marketing
fromwww.socialmediatoday.com
1 month ago

Reddit shares insight into the growth of sports fandoms in the app

Reddit published a comprehensive guide showing how users engage with sports content, revealing NFL season as the dominant driver of app downloads and engagement, with significant spikes during March Madness, Kentucky Derby, and other major sporting events.
Social media marketing
fromBusiness Insider
1 month ago

Loose rules, big money: Why Clavicular and other streamers are flocking to Kick

Kick has become a lucrative alternative platform for creators banned or rejected by mainstream brands, offering higher payouts and lighter content moderation than competitors like Twitch.
Video games
fromwww.theguardian.com
4 weeks ago

In the killer world of online gaming, there are no hits any more just survivors

Highguard's rapid failure demonstrates that modern online games face extreme pressure to deliver immediate returns, leaving no room for player learning curves or developer iteration.
#loot-boxes
Games
fromReadWrite
1 month ago

Valve disputes claims loot boxes violate gambling laws

Valve defends loot boxes as collectible products rather than gambling, arguing cosmetic-only items provide no competitive advantage while claiming to have blocked over one million accounts linked to gambling activity.
Games
fromThe Verge
1 month ago

Valve says it will fight New York's loot box lawsuit

Valve disputes New York AG's loot box gambling allegations, comparing mystery boxes to collectible cards and arguing items are optional cosmetics.
Games
fromReadWrite
1 month ago

Valve disputes claims loot boxes violate gambling laws

Valve defends loot boxes as collectible products rather than gambling, arguing cosmetic-only items provide no competitive advantage while claiming to have blocked over one million accounts linked to gambling activity.
Games
fromThe Verge
1 month ago

Valve says it will fight New York's loot box lawsuit

Valve disputes New York AG's loot box gambling allegations, comparing mystery boxes to collectible cards and arguing items are optional cosmetics.
Marketing tech
fromThe Drum
2 months ago

The in-game advertising landscape: It isn't child's play

In-game advertising integrates branded placements into game environments to reach a large, mature gaming audience, but requires data-driven strategy for effectiveness.
Chicago Blackhawks
fromFast Company
2 months ago

How sports leagues are vying for Gen Z and Gen Alpha's attention to build the next generation of fans

Gen Z and Gen Alpha consume sports digitally, show lower avid-fan rates, and require teams to adapt content packaging and distribution.
fromThe Drum
2 months ago

How has personalization improved digital sports marketing?

Personalization is a tried-and-tested way to boost engagement while gathering valuable information about existing audiences - and is proving to be a key driver for the sports industry, says Rawnet's Harry Daniel. For brands looking to score with digital marketing, personalization is a winning long-term business strategy. Personalizing the user experience (UX) via websites and apps keeps fans engaged and enhances brand loyalty. It can help brands to grow, by extending their reach to new users and unleashing untouched opportunities for victory.
Online marketing
fromKotaku
1 month ago

Game Devs React To Valve's Boast Of How Few Profit On Steam

Steam's chart was designed to communicate that more games than ever are seeing revenue of over $100,000 per year. This, were it so clear cut, would be splendid news. According to the chart, in 2020 just 3,000 games "earned" $100k, but by 2025 that number had reached 5,863. Let's call it 6,000 for ease. That means twice as many games are hitting this figure compared to five years ago.
Video games
fromTechCrunch
2 months ago

YouTubers aren't relying on ad revenue anymore - here's how some are diversifying | TechCrunch

However, many YouTubers have reduced their reliance on ad revenue and brand deals. There are several reasons for this shift. First, ad revenue can be unpredictable. With YouTube continually updating its policies, some creators find it challenging to secure ads for their videos, which can negatively impact their earnings. They've also realized that income from these streams can vanish unexpectedly.
Venture
Video games
fromThe Verge
1 month ago

Live-service games are a mess

Live-service games represent a new entertainment model focused on continuous content delivery, with Fortnite as the dominant success story, while most competitors have failed despite industry-wide pursuit of similar profitability.
Marketing
fromThe Drum
2 months ago

How brands can align their interests with the interests of gamers

Brands can increase engagement and reach diverse audiences by integrating ads into interactive gaming experiences and aligning brand goals with player interests.
fromReadWrite
1 month ago

Gambling challenges video game industry growth in 2026 - report

For years, gambling lived on the outer edges of the video game business. It was boxed in by geography, hemmed in by regulation, and treated as culturally separate from mainstream gaming. However, the wall has now largely come down. The State of Video Gaming in 2026 by Epyllion's CEO Matthew Ball argues that gambling, especially iGaming, online sports betting, and prediction markets, has become one of the biggest forces redirecting how players use their time and money.
Digital life
Media industry
fromThe Drum
2 months ago

Livestreaming and eSports to drive the sports market in Asia

Asia is the fastest-growing sports market, driven by mobile, OTT, eSports, and live streaming, prompting platforms and brands to prioritize creative digital sports experiences.
Marketing
fromBusiness Matters
2 months ago

How Digital Gaming Trends Are Reshaping Modern Entertainment Businesses

Crypto-enabled digital gaming transforms audience behavior, monetization, and engagement strategies for entertainment businesses by enabling transparency, speed, personalization, and new payment models.
Marketing
fromThe Drum
2 months ago

Why gaming is a such a key communications channel for retail marketers

Gaming is a mainstream, high-value channel retailers must engage, especially Gen Z gamers, via community-driven experiences on platforms like Twitch and Discord.
Video games
fromBusiness Matters
3 months ago

Online Gaming: An Entertainment Ecosystem Teeming with Opportunities

AI, cloud infrastructure, and smartphone adoption are transforming gaming into an accessible, personalized, cross-platform ecosystem that reduces hardware barriers and enhances social play.
Video games
fromKotaku
2 months ago

Riot's New Fighting Game Is Already Imploding As It Lays Off 80 Developers Less Than a Month After Coming To Console - Kotaku

Riot Games laid off 80 employees from 2XKO after the game's momentum fell short despite initial console download success; development continues with a reduced team.
Video games
fromFast Company
2 months ago

A major game publisher is shutting studios and killing six titles - here's why

Ubisoft is executing a major reset: canceling six games, closing or restructuring studios, and consolidating into five genre-focused creative houses to cut costs and regain agility.
Video games
fromGameSpot
3 months ago

WoW Players Love Sports, So Blizzard Is Putting A Real Tavern At NFL Game This Weekend

Blizzard is promoting World of Warcraft's Midnight expansion with a Welcome Home Pre-Game Tavern at the Patriots-Texans game to reach sports-viewing players.
Video games
fromThe Verge
2 months ago

Fortnite is about to get a lot more gaming crossovers

Epic will expand Fortnite crossovers tied to Epic Games Store purchases, aiming for over 100 developer partnerships annually while boosting store sales and platform growth.
Video games
fromKotaku
2 months ago

DrDisrespect Lies About Being Invited To Highguard Preview Event - Kotaku

Dr Disrespect posted a Highguard media badge claiming attendance, but attendees and the game's manager say he wasn't invited and the photo may be faked.
[ Load more ]