The SusHi Tech Challenge Grand Prix recipient will be automatically entered into the TechCrunch Disrupt Startup Battlefield Top 200 - making them eligible to pitch on one of the most coveted stages in the startup world.
Last year changed the way many of us thought about software. It certainly changed the way I did. I spent much of 2025 building, probing, and questioning how to build software, and in many more ways what I want to do.
Timber Rush is about numbers going up in the crudest way imaginable, a clicker game that barely even features clicking, in which you move your woodcutter side to side as increasing numbers of increasingly silly logs fly around the screen.
The PSP had one analog stick when games clearly needed two. The Vita added that second stick but inexplicably skipped analog triggers and clickable thumbsticks, forcing developers to map essential controls to an awkward rear touchpad. The PS Portal finally nailed the controls by essentially splitting a DualSense controller in half, then rendered the achievement mostly irrelevant by making it stream-only.
Some part of me feels that could just as easily be one of those mementos of Earth. That's because playing feels like stepping through time, which is neither a comment on the quality of its gameplay or its fidelity, both places in which it is no slouch. Rather, it's a comment on its essence.
The console wars died down not because any side won, but because it became irrelevant. Major games, seeking to make their gigantic budgets back, went platform agnostic. Where once companies had splurged on making consumers identify with specific console platforms, suddenly where you play games had become a much less defining factor.
Released in 1999, 70s-style Robot Anime Geppy-X is a sideways shoot-em-up about blasting mechanical space fiends. A competent enough shmup, what established as a cult classic in Japan was its lovingly-crafted send-ups of '70s anime, such as Getter Robo and. An ever escalating robo-opera divided between episodes, with mean robot bosses, increasingly absurd transformations and suffocatingly tight disco speedsuits.
January is often a quiet month for big video game releases. So this cold, wintry month becomes a perfect time to evaluate your ever-growing backlog of video games and start chipping away at it. That's what many of us at Kotaku are doing right now, and so we figured hey, let's turn our lives into content for the website. Welcome to the start of Backlog Week, a way to celebrate, critically evaluate, and document those massive lists of games we all have.
Around the middle of the year, the primary source of entertainment isn't a new Netflix series or a big-budget Hollywood movie, but rather a seemingly endless supply of video game showcases. Recently, we've seen the idea of dedicated livestreams expand further, with publishers and various gaming initiatives hosting them year-round. What that means is that you can look forward to digital events that'll keep you in the loop with all of the upcoming games on the horizon.