Last year changed the way many of us thought about software. It certainly changed the way I did. I spent much of 2025 building, probing, and questioning how to build software, and in many more ways what I want to do.
I haven't played Crimson Desert enough, but we had everything that I've seen from Crimson Desert in the plans for that game. It was signed with a big publisher that has a lot of famous IPs...And then they just changed business direction again and wanted to focus on their existing IPs instead of new ones. They broke up with us on a text message, which I will never forgive them for.
I wish this was a one-off blip in my regimented friendship schedule, but all through 2025 I played the world's slowest game of message tennis. I'd invite a pal for dinner, only for the world to turn, the seasons pass, grey hairs gather at my temples, before a date was finally locked in. This sentiment seems to be common among my circle.
The best new co-op games are those that do something a bit different, offering more than a single-player experience with another player thoughtlessly tacked on. These multiplayer games account for groups of friends all wanting their own role, with a shared goal in sight and plenty of chaos on the path to getting there.
"Hermen Hulst, head of SIE, joked that 'Please do not kill [a] Tallneck (a giraffe-shaped machine),' and insisted 'Please take good care of Aloy. It feels like I am sending off my daughter at the aisle,'" Lee Seong-gu told Inven, based on a translation by Kotaku. Aloy seemingly won't be playable in the game but it's possible she could still appear in cutscenes.
Of the Warlock's three Demonic partner options, I found myself leaning most on the Tainted, which can stay out of harm's way while harassing slower enemies from afar with fireballs. The other Demon options both had their charms but often got too caught up in massive enemy swarms to be as effective as I wanted, I found. I also didn't see much point in the skill option that let me teleport my demon into a specific fight
First, we already have Avatar: Frontiers of Pandora being added today, as was previously announced. It's available on Xbox Game Pass Ultimate/PC Game Pass, and has caught my eye. I missed out on this Ubisoft game when it first released, and the recent Avatar: Fire and Ash has sparked some interest in me. Maybe it's time to paint myself blue and climb some trees. And then play the game.
At the end of Darrah's video, he starts to give a soft pitch for how could live on and maybe even see a bit of that fabled No Man's Sky redemption arc that BioWare was hoping for when it announced it was revamping the game in 2019. He says that his idea would "conservatively" run EA about $10 million, and if that should sell more than 400,000 copies, it could actually work out for everyone involved.