#level-design

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Video games
fromGameSpot
1 day ago

007: First Light Has Some Of The Biggest Levels That Hitman Dev Has Ever Built

007: First Light features some of IO Interactive’s largest, highly explorable levels with social gameplay and wide, open areas supporting varied espionage approaches.
fromGame Informer
1 day ago

Hell is Us Review - Brains Over Brawn - Game Informer

For many triple-A video games, appealing to a wide audience often means ensuring players can see a game to its conclusion. That sometimes translates to sanding down combat, exploration, and puzzle-solving to make it approachable as possible. But this can sometimes veer into making games too guided for their own good. Hell is Us tosses all of these conventions out of the window. Goodbye quest logs, maps, and objective arrows telling you where to go. By trusting players to figure things out, Hell is Us' smart level and puzzle design shine to create compelling and rewarding discoveries, despite middling combat and uneven storytelling.
Video games
Video games
fromPolygon
1 month ago

How many layers are in Donkey Kong Bananza?

Donkey Kong Bananza features 17 layers with variable complexity, allowing for flexible exploration and collection of Banandium Gems.
Video games
fromPolygon
1 month ago

It's 2025 and we're still finding out about more Bloodborne cut content

Bloodborne's early design featured unexplored rooftop areas and different connectivity, illustrating the evolution of the game before its release.
Video games
fromGameSpot
2 months ago

How One Deus Ex Designer Created The Game's Best Level

The Hong Kong level in Deus Ex, designed by Steve Powers, is a standout iconic stage that captures an immersive, dream-like interpretation of the city.
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