Dimension 20 has primarily used Dungeons & Dragons 5th edition across its campaigns, with occasional side quests using other systems. The main cast has only deviated from D&D for the sixth campaign, A Starstruck Odyssey, which utilized an unofficial Star Wars system.
"We want to make the Graham Norton of video games," says Kirsty Rigden, the chief executive of Brighton-based FuturLab, which makes PowerWash Simulator. Aspiring to emulate a talkshow host who has a reputation for being affable rather than for setting pulses racing is perhaps an unusual ambition for a gaming studio.
The study, published in the Current Psychology journal, was conducted by researchers from SWPS University and the Stefan Batory Academy of Applied Sciences, who set out to measure the 'sense of emptiness that arises after completing a deeply immersive game.' Post-Game Depression, or P-DGS, was measured across two separate studies, with a total of 373 participants.
Petit Planet is the studio's take on Animal Crossing, though with a few interesting ideas of its own. The game's most recent test took place all the way back in November, but its next big test isn't far off.
"It's definitely a conversation starter," said Snyder, a three-time world Sudoku champion and an author and editor of more than dozens of ebooks such as 'The Art of Sudoku' and 'The Art of Puzzles.'"
Timber Rush is about numbers going up in the crudest way imaginable, a clicker game that barely even features clicking, in which you move your woodcutter side to side as increasing numbers of increasingly silly logs fly around the screen.
Everbound uses an 18-card construct to fill out the crew of a pirate ship. You start with your Captain and a twinkle in yer eye. And presumably a ship. Yarrrr. You'll take one of two actions per turn. Draw: Take a card from the Dock. Recruit: Play a card from your hand by paying its icon cost.
This is for that friend that finishes the Wordle in three tries and solves the purple clues first in Connections. League of the Lexicon reminds me a bit of Trivial Pursuit - players or teams take turns asking everyone questions from a double-sided card with answers on the back. Questions come in five categories and cover synonyms, word origins, spelling, definitions, archaic words, grammar, linguistic trivia and more.
Shallow Regrets is an 18-card wallet game that is easy to transport, teach, and set up. All players start with 0 fishhooks, so they should be aiming to catch fish whose card backs show small shadows, indicating that those fish require 0 hooks to catch, in the early-game.
Games did not suddenly become "worse." Games adapted. Attention got tired, schedules got tighter, and competition for free time turned brutal. A ten-minute gap now has to fight against messages, videos, and endless feeds. In that environment, long-form sessions still exist, but short sessions often win because they respect reality instead of demanding a perfect evening. That shift is visible everywhere, from mobile puzzlers to competitive titles and even casino-style experiences where a quick crore win feeling is part of the appeal.
I wish this was a one-off blip in my regimented friendship schedule, but all through 2025 I played the world's slowest game of message tennis. I'd invite a pal for dinner, only for the world to turn, the seasons pass, grey hairs gather at my temples, before a date was finally locked in. This sentiment seems to be common among my circle.
3v3 duos is always the sweatiest version of anything like battle royale, objective modes, wingman, you know it, I name it. It requires such a high intensity of communication with your team, and team play, that it doesn't leave much room for casualness. I think that was the biggest thing that turned a lot of players off Highguard.
MicroMacro: The Home Game Jigsaw Puzzle is a 500-piece puzzle that utilizes the same art style as all other MicroMacro titles. The puzzle depicts a socc....errrrr, a football game, as well as the neighborhood surrounding the stadium. It is "just" a puzzle; however, there is more to it after you complete it. There are forty-two hidden objects to find (think Where's Waldo?), as well as two cases to solve, like other MicroMacro games.
Greg's friends started popping up soon after, with user Paladin Posting sharing a screenshot of the same building with the caption: "WTF is a Dollar General. Why is it in my Valheim server." Another user, Woman Mage, also shared a view of the building from a different angle with the caption "this is just absurd."
Peninsula uses a deck of 30 icon cards (or 24 if you are playing solo) with icons for each of the landscape features you will be placing on the island. Each card has two icons separated by a river. In competitive play, the active player selects the icon they want to add to their island. The remaining icon on the opposite side of the river is used by the other players.