Everbound uses an 18-card construct to fill out the crew of a pirate ship. You start with your Captain and a twinkle in yer eye. And presumably a ship. Yarrrr. You'll take one of two actions per turn. Draw: Take a card from the Dock. Recruit: Play a card from your hand by paying its icon cost.
This is a shame, because his best work belongs with the greats of fantasy, horror, and sci-fi. Summer of Night is a tighter, more satisfying version of Stephen King's It. Carrion Comfort is a brick-sized epic about psychic vampires that reads as breezily as a trade paperback. The Terror, which inspired the well-regarded show, is for its first three-quarters a brilliant and non-supernatural speculative take on a real doomed Arctic expedition.
The last five years have seen a tremendous resurgence of role-playing games, from the turn-based masterpieces of Baldur's Gate 3 and Clair Obscur: Expedition 33, to the action-packed Final Fantasy 7 Rebirth. And staggeringly, it looks like that trend is set to continue well into 2026. While there's undoubtedly a handful of games we don't know about, even what we do have looks like it's going to make this another banner year for RPGs.
What is available is the daydream-a limitless realm of freedom. In this other world, one might be famous or rich, finally catch the attention of their beloved, or simply sit on a beach as a waiter brings them cocktails. They might fly or speak to animals, heroically save a child, tell off their boss with no consequences, win the Super Bowl at the whistle, or travel to another continent, planet, or time period. No one can stop them; no one can even object.
Subsequently, runaway children turned the valley into a fortress, surviving on food they could catch or grow, with occasional forays into the towns below. Riley has heard the rumours, but it is only when she sees a green-clad boy or is it a girl? hovering outside her bedroom window offering directions on how to find Nowhere that she realises this might be her chance to escape and save her little brother from their sadistic guardian.
At long last, the secret behind Egg has been revealed. A Knight of the Seven Kingdoms is now half over, but now viewers have learned the squire's true identity, something readers of the original Tales of Dunk and Egg books have known from the start. But what does this new secret mean for the future of the show - and the future of Westeros itself? The answer is a lot more complicated than you may think.
According to Duffer, the show's entire cast of characters found "self-acceptance" through the story and ended up "absolutely primed" going into the final battle. "They're the ultimate team, and it's the party working all together to defeat this thing. And they each have their own individual skills, right?" Duffer said. "And that's where I go back to Dungeons & Dragons, and something like Baldur's Gate. Because that's how you take down these monsters that seem otherwise unstoppable."
We don't know much about Dunk's beginnings, but to be fair, he didn't know much either. He grew up an orphan in Flea Bottom, the slum near King's Landing. He had no idea who his parents were, but figured he was an orphan and probably a bastard. (Some fans suggest he could be related to Brienne of Tarth, since he was tall just like her, but that's still unconfirmed.) He made a life by scavenging all kinds of meat for establishments that made "bowls of brown," the go-to food of Flea Bottom.
Jenny G. Zhang: After a series premiere that seemed to be received pretty well by viewers-although the diarrhea smash cut was certainly divisive-we open the second episode of A Knight of the Seven Kingdoms with another jump scare: big dong alert, courtesy of Ser Arlan of Pennytree, who is truly packing the heat. (While he is probably not a Best or a Worst Person in Westeros this week, he certainly deserves some kind of title.)