
"He brought something to that character that we weren't expecting. I mean, his performance and Aaron's performance and our whole cast are bringing performances and elevating the material in a way that you're just not going to get [with AI]."
"AI feels like a production solution, not a creative one. Maybe it's a creative one if you aren't creative."
"It seems to be having a lot of trouble trying to get to a 'good enough' spot. And 'good enough' for us is the enemy," he said. "Also we're not getting up every morning and talking to ourselves like, 'Hey, what if we did this with less people? What's the lowest number of people we can use to make this thing?' This is like not anything that we're too concerned with."
AdHoc views AI as a production solution rather than a creative tool and believes it cannot replicate the performances delivered by Jeffrey Wright and Aaron Paul in Dispatch. Performances by the cast elevated the material in ways judged unattainable by AI. AdHoc is monitoring AI to see how it can assist production but finds current results insufficient and resists using fewer people to cut costs. The studio prioritizes human-made creations and is not currently convinced to adopt AI-heavy workflows. Industry reactions vary, with some creators criticizing AI use while other titles have embraced AI. Dispatch is a $30 episodic adventure for PS5 and PC.
Read at GameSpot
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