"There's long stretches of time between game releases, and you lose touch with the players, people lose touch with what you're up to--and they generally cost a lot more, the longer they take," he said. Part of what Relic will look to do in the future is "get to market more frequently," and that doesn't mean the company wants to lower the quality bar and simply ship things faster for the sake of it. Already, the studio has improved how fast it can prototype new ideas, Dowdeswell said, noting that staffers can now get a prototype up and running in four weeks.
The studio shared the announcement on its official site, and noted that Sackbird is self-funded "for multiple years" without the aid of outside investors. That will allow the team to retain full creative control of their own games. "After years in AAA, we wanted the freedom to take smart risks without waiting for a greenlight or chasing quarterly targets, said Sackbird Studios chief creative officer David Worley in a statement. "We're fully employee-owned and funded, which means we only answer to people who are passionate about games."
After an incredible journey, my time at Xbox has come to a close with the wind-down of Perfect Dark and The Initiative. I couldn't be prouder of the talented and passionate team I had the privilege assemble and lead,
Roblox Moments is in beta now, and consists of short videos up to 30 seconds in a vertical format that'll be familiar to anyone who uses TikTok or Instagram Reels. The difference with Roblox Moments is that the videos are taken directly within various Roblox experiences--what the platform calls the user-created games and apps that live on the platform. When scrolling through Moments, users will be able to go directly to the featured experiences from the video feed.
Final Fantasy Tactics is one of those rare games that quite literally defined a whole genre - an essential text for the strategy RPG at large. But it's also one of most beloved, and shockingly topical, stories ever told through a game. Recreating something with that legacy is no small task, but The Ivalice Chronicles development team is made up of veterans that worked on the original, and they're hungry for more.
"I think it's probably one of the least understood jobs," Paul Scott Canavan says of concept art for video games. He has worn a number of hats in his career as a creative director, art director and artist, but has always been hands-on with concept art, including 2023's narrative-based adventure A Highland Song. "Concept art encapsulates a whole lot of stuff. It's like the broadest range of art styles that you can do as an artist," he says.
The game was from a new IP called Borderlands, and promised, as the cover's tagline said, to combine concepts from action/RPGs like Diablo with the post-apocalyptic setting from series like Mad Max within the wrapper of a first-person shooter. The game looked promising thanks to its tight gameplay, genre-melding concepts, and promise of millions of guns. Still, there was just one problem: Borderlands and Gearbox had a massive identity crisis to address as deadlines rapidly approached.
After a year on the sidelines, Football Manager's creators say the game will be back this year. But the top boss behind the video game admits cancelling the 2025 edition was "embarrassing". Fans hoping to play FM25 were left disappointed when its was initially delayed last year, before being scrapped completely in February. "Things went wrong" while the game was being developed, Miles Jacobson tells BBC Newsbeat.
Kojima stated he intends to continue developing new projects while maintaining his health and well-being, underscoring a passion that has defined his career for over three decades. Over on Twitter, Kojima expressed deep gratitude and posted a heartfelt message to his fans for the outpouring of support over the years. He reaffirmed his lifelong commitment to creativity, emphasizing a balanced approach to work: "not to overwork" and to "take it easy."
We learned in July that Stalker 2: Heart of Chornobyl would come to PlayStation later this year. On Thursday, developer GSC Gameworld gave us a specific release date: November 20. That's exactly a year after its PC and Xbox launch. The PS5 version will support adaptive triggers, haptic feedback, gyro aiming and more. Meanwhile, PS5 Pro users will see upgraded resolution, shadows and reflections (among other enhancements). The game will be available in a $60 standard edition, an $80 deluxe one and a $110 ultimate edition.
Everything that goes into the game is touched by the team a hundred percent. We have generative AI tools to help us, but none of that goes in-game. If content created at least in part by generative AI tools has made its way into past Call of Duty games, that was "by accident," Leslie said. He may be referring to the multiple instances of AI-generated content in Call of Duty that fans have spotted over the years. For what it's worth, Activision has acknowledged that its development teams do in fact use "generative AI tools" as a means to "help develop some in-game assets."
"We live in a world now, where there are AI tools," he . "I think our official statement we said last year, around Black Ops 6, is that everything that goes into the game is touched by the team a hundred percent. We have generative AI tools to help us, but none of that goes in-game."
StarRupture combines base building, exploration, combat, and survival mechanics, with players managing colonies on Aracadia-7 while defending against indigenous creatures and the dangerous talking star, Ruptura.
"We've admired what Justin built with Unity MCP and how the community has rallied around it. By stepping in as its official steward, we're helping ensure that Unity developers have a reliable and continually improving gateway to AI-powered workflows, whether they use Coplay or not."