Will Wright, the creator of The Sims, requests not to be characterized as a god, stating that such a view feels inappropriate, especially given his atheism. Instead, he describes his game as a sandbox for exploring life's complexities, where players create and manage virtual lives in exaggerated, often ironic ways. Released on February 4, 2000, The Sims innovated by providing an open-ended experience, departing from traditional goal-oriented games. Twenty-five years later, players continue to explore and push the game's boundaries, reflecting both the disturbingly hilarious and the mundane aspects of life.
Wright sees The Sims not as an optimistic game, but rather as a slightly sarcastic reflection on an American dream that never really existed.
The Sims allowed players to act as gods, building neighborhoods filled with families who engage in everyday chores, reflecting both the mundane and the surreal.
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