This seahorse-inspired game controller concept is made for smaller hands - Yanko Design
Briefly

This seahorse-inspired game controller concept is made for smaller hands - Yanko Design
Traditional game controllers have remained largely unchanged since the mid-1990s, featuring symmetrical designs built for adult hands with numerous buttons. LEVION reimagines controller design specifically for pre-teens by splitting into two separate units, each sized for a child's palm. Designer Vedika Bapat drew inspiration from seahorse anatomy, incorporating the creature's upright posture, curved spine, and ridged body structure into the controller's design. Each unit features a joystick, three face buttons, and a shoulder button arranged on a circular head atop a curved hourglass body. The ridged frill around each unit's base provides structural stability similar to a seahorse's bony plates. The design uses soft matte finishes in child-friendly colors like pink, mint green, sky blue, and lavender, positioning the controller as accessible and approachable rather than serious gaming equipment.
"Game controllers have not changed much in shape since the mid-1990s. They're still two-handed symmetrical slabs built around adult grip dimensions, loaded with enough buttons to pilot a small aircraft. For a 10-year-old just getting into gaming, picking one up for the first time is a bit like being handed a TV remote and told to perform surgery, no sweat."
"The form comes from a seahorse, specifically its upright posture, curved spine, and ridged body. Those horizontal ridges, translated into a soft frill around the base of each unit, are the structural logic of the grip. A seahorse's bony plates give it stability without bulk, and LEVION's ridges do the same thing for a small hand holding a rounded object across an hour of gameplay."
"Each unit carries a joystick, three face buttons, and a shoulder button, arranged on a circular head that sits atop a curved hourglass body. The silhouette is wider at the head and base, pinched at the waist, giving the thumb a natural landing zone and keeping the unit from rotating mid-game."
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