Splinter Cell: Deathwatch Showrunner Derek Kolstad Talks Games, Sam Fisher, And John Wick
Briefly

Splinter Cell: Deathwatch Showrunner Derek Kolstad Talks Games, Sam Fisher, And John Wick
"I am a very casual gamer now, but I've got eight-year-old twins. That's what happens. And on top of that, when the career takes off, you've got to keep focusing on the career. So I think the last game that I spent hundreds upon hundreds of hours on was probably Skyrim, although I put a dent in Diablo 3 and 4. I was a huge fan of Tom Clancy back in the '80s because I was a kid who just read everything. And so when Splinter Cell came out and it was Tom Clancy, it was like, "F**k yeah!""
"Old Man Fisher I sucked at that game because I was playing shooters, and then you can't treat that game like a shooter. You can't just walk in the room: You've got to sneak. And so I played the first couple and I couldn't tell you where I fell off. No other reason than life, but I loved the [Sam] character and I love the game. So when this came my way, I look at Clancy and I look at Splinter Cell as like one of the old gods, and I'd like to do right by him."
Splinter Cell: Deathwatch brings Sam Fisher back to a Netflix series while the game franchise remains dormant and a remake awaits. Derek Kolstad, creator and writer of the first three John Wick films, serves as showrunner and approaches the material with reverence. Kolstad identifies as a casual gamer who invested major playtime in Skyrim and fondly remembers Tom Clancy origins. Early Splinter Cell's stealth mechanics challenged his shooter instincts, but the Sam Fisher character and the series' ethos left a lasting impression. The production aims to honor core Splinter Cell themes and the benchmark set by Michael Ironside.
Read at GameSpot
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