Godot 4.4 RC 2: The Highlights and Changelog | HackerNoon
Briefly

The Godot development team has rolled out its second Release Candidate build for version 4.4, signaling that all major release blockers have been addressed. Set for an official stable release within a week, this version offers several critical fixes and improvements, building on previous updates. The team invites community support, emphasizing the project’s reliance on community contributions. Notably, this build features standout enhancements crucial for developers, as well as testing opportunities for the new Android editor, encouraging active participation from users during the project’s final testing phase.
The Godot team has released the second Release Candidate build of version 4.4, addressing all critical blockers and preparing for a stable release soon.
Support for Godot remains crucial, as volunteer efforts and financial contributions ensure the continuity and focus of their development process.
The release includes important regression fixes and enhancements in various components, helping developers optimize their experience in creating games with Godot.
With testing opportunities for the Android editor now available, it promotes community engagement and feedback for refining the software before the official release.
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