"I love to see how the model comes together and starts coming to life!" - how this 3D character artist breathed life into a compelling concept using Maya and ZBrush
Briefly

Marcos Emilio Cuesta Carrasco, a 3D character artist from the Dominican Republic, created a piece titled 'Arlinoe, the Guardian of the Boy-King,' based on Simon Gocal's concept. He employed Maya for retopology and hair design, ZBrush for high-poly modeling, and Unreal Engine for rendering. Marcos enjoyed the texturing and look development phases, relishing the transformation of the model into a more animated essence. He shared the challenges faced during the relief design on the helmet, demonstrating his problem-solving approach by using 3D versions transformed into alphas.
Marcos Emilio Cuesta Carrasco's 3D artwork 'Arlinoe, the Guardian of the Boy-King' showcases a collaborative effort using Maya, ZBrush, and Unreal Engine.
He was captivated by Simon Gocal's concept on ArtStation and aimed to transform it into a 3D model, utilizing various software tools in his workflow.
Read at Creative Bloq
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