New Medieval Books: The Middle Ages In Computer Games - Medievalists.net
Briefly

Robert Houghton's book explores how medievalist video games affect players' understanding of the Middle Ages, shaping both past and present perceptions. It highlights the growing popularity of these games and advocates for a discussion on their representations, which differ significantly from traditional medievalist media. By analyzing themes like combat, religion, and technology, the book reveals how games provide unique engagements with medieval history, making it essential reading for medievalists and gamers alike. The work ultimately emphasizes the need for awareness regarding the historical narratives video games promote.
We need to talk about how games represent the medieval period, particularly as we look to the format increasingly for teaching and even scholarship.
Ludic medievalism engages with the Middle Ages through video games, presenting distinct visions compared to other medievalist media.
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