Motion sickness, particularly in virtual reality (VR), is a complex issue rooted in sensory conflict theory, which dates back to ancient observations of seasickness. A new study reveals how speed and direction of virtual self-motion impact the intensity of motion sickness, a phenomenon notably prevalent among VR users. The disparity between visual cues of movement and the body's lack of physical motion causes symptoms like nausea. The study indicates that even typical head movements can exacerbate cybersickness, posing a hurdle for VR technology adoption.
Motion sickness is a common phenomenon for virtual reality users.
A new study shows that the speed and direction of virtual self-motion are factors in sickness intensity.
Typical head movements from side to side predicted motion sickness at low speeds.
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