Dystopika defies traditional city-building mechanics by focusing solely on creativity, offering a dark cyberpunk cityscape without goals or optimal paths, encouraging players to enjoy the process.
The game's minimalist interface lets players engage with building shapes in an unrestricted way, unlocking new creations based on height and density rather than explicit instructions.
Developed by Matt Marshall, Dystopika promotes a freeform exploration of its environments, allowing players to experiment with various shapes and props to create unique cityscapes.
With no defined objectives or management tasks, Dystopika fosters a liberating experience, contrasting with other games that impose rigid structures, thereby emphasizing player creativity.
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