The article reflects on the transformative journey of attending a Dungeons & Dragons show at Madison Square Garden, highlighting the game's shift from stigma to popularity. Initially viewed as a dangerous pastime, D&D has now become mainstream, aided by shows like Dimension 20 and Critical Role. The writer, once skeptical and influenced by negative perceptions, now embraces the joy of playing TTRPGs and values them as fun social activities with friends, advocating for their positive impact on community and creativity.
Playing D&D and similar TTRPGs is worth the time it takes to learn and a great thing to do with friends.
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