New Hell Is Us Deep Dive Shows You How The Game Refuses To Hold Your Hand
Briefly

The Nacon Connect event showcased Hell Is Us, an action-RPG by Rogue Factor that shifts focus from the typical guided gameplay to exploration and combat. Set in a semi-open world, players face supernatural threats without relying on maps or quest markers. Creative director Jonathan Jacques-Belletête explains that exploration and discovery are as crucial as combat, pushing players to follow instincts and gather clues organically. This departure from modern gaming conventions aims to create a more immersive and challenging experience for players, requiring them to forge their own paths through the game world.
Combat is only 50% of the experience. The other half of the game is all about the exploration, the discovery... and how they play a central role in your journey.
Hell Is Us doesn't rely on quest-markers or a guided path... Our player-plattering approach encourages you to follow your own instincts, discover clues organically.
Read at GameSpot
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