Roblox now hosts poorly moderated content and allows adults to perform sexualized avatar interactions, creating risks for very young users. Many platforms still depend on outdated email or SIM-based logins that fail to verify age. Sprocket enforces explicit under-18 blocking in its TOS/PP, collaborates with Apple to improve developer systems, and advocates for Apple Wallet ID and AI-driven age-detecting/gating. Sprocket also pushes for per-US-state distribution controls so developers can comply with new child-protection laws without losing entire markets. Strong internet authentication infrastructure is necessary to keep minors out of adult-oriented digital spaces while preserving privacy and innovation.
"In 2016, I presented at @Roblox Indie Game Developer Meetup about design strategy as an indie developer. Back then, I had no idea children as young as 5 were interacting with random adults on their platform. Today, the same company (NYSE: $RBLX) is filled with poorly moderated "games" like Bathroom Simulator and worse - all while letting adults animate their avatars for sexual role play."
"š” To me, Roblox represents what happens when a publicly-traded corporation is incentivised to prioritize adult wallets over child safety! And it's not just them - too many platforms still rely on outdated email/SIM logins that completely ignore age verification. šØāš» In contrast, on my own marketplace app - Sprocket (a peer-to-peer bicycle platform) - I've spent years doing the opposite: * Proactively blocking under-18 users ( its explicit in the TOS/PP ) * Working directly with Apple & to improve their developer systems"
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