
"Most design problems aren't 'design' problems. They're 'Thinking' problems.They're 'Clarity' problems.They're 'Too-many-tabs-open' problems. More prototyping. More pixel-shifting. More polish in Figma alone isn't going to help you with those. For me, without clear thinking, Figma just results in more confusion, more mess, and more mockups than I can mentally manage. The Problem: Figma wasn't the bottleneck - my thinking was"
"Like most UX/UI designers, I used to jump straight into Figma the moment I had a product idea or a design task to complete. I'd tweak colors, mock up screens, build components, and then... get stuck. Not because I didn't know how to design, but because I didn't know what I was designing - who it was for, how it solved the problem, and what the business actually needed from it. I was designing aimlessly.Which meant I was redesigning constantly.Which meant I was wasting time."
Many design problems originate from unclear thinking rather than tool limitations. Designers often jump into Figma immediately after forming a product idea or receiving a design task. Rapid prototyping, pixel adjustments, and visual polish in Figma cannot compensate for missing clarity about users, problem definition, and business needs. Lack of clarity leads to aimless design work, repeated redesigns, and wasted time. Clear definition of who the design is for, how it solves the problem, and what the business requires is necessary before extensive mockups and high-fidelity work.
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