Why is everyone on the team a UXer? Layers of player experience
Briefly

The article emphasizes that user experience (UX) in gaming extends beyond traditional UI elements like wireframes or screen flows. It focuses on the emotional journey players undergo while interacting with a game. The author suggests that games serve as experiences that audiences purchase for their emotional impact rather than merely for gameplay mechanics. He introduces the concept of 'reverse engineering' in game design, where understanding the target experience becomes the priority. Additionally, four essential components that influence player perception are introduced, starting with functionality, which ensures the game operates correctly and provides a seamless interaction for users.
Functional elements are the foundation of any player's experience, ensuring the game operates as intended and allows users to interact seamlessly.
The player's experience is not just about the game; it's an emotional journey shaped by game mechanics, narrative, art, and sound design.
Recognizing that every team member contributes to UX is crucial; the focus should always be on how each aspect enhances the player's engagement.
Understanding game design as reverse engineering the target game experience emphasizes the importance of clarity in objectives throughout development.
Read at Medium
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