Nier, a prequel to the acclaimed Nier: Automata, offers a strange yet philosophical journey. Creative director Yoko Taro's venture into narrative began with Drakengard's humorous ending, which inspired Nier's creation. Despite critiques of repetitive gameplay and busywork, these elements deepen player connection to the desolate world and its story focused on protagonist Nier's quest to save his sister, Yonah. While not as polished as its successor, Nier's quirky charm and emotional depth make it a worthwhile experience for players seeking more than just an average RPG.
One of the biggest critiques of Nier is that it's packed with busywork: you'll spend hours running back and forth between the same handful of towns to complete side quests for your neighbors.
Nier started as a joke. Creative director Yoko Taro's 2003 Drakengard included a gag ending that saw its mythical creatures break through to modern-day Japan.
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