
""During development, some 2D visual props were created as part of early-stage iteration using experimental AI generative tools. These assets helped us rapidly explore tone and atmosphere in the earlier phases of production.""
""Some of these assets were unintentionally included in the final release of Crimson Desert, which certainly explains the prevalence of horses with too many limbs and humans with warped faces.""
""We should have clearly disclosed our use of AI. While these tools were primarily used during early production, with the expectation that these assets would be replaced prior to release, we recognize that this does not excuse the lack of transparency.""
""Pearl Abyss is currently conducting a comprehensive audit of all in-game assets and is taking steps to replace any affected content, with plans for updated assets to be implemented via future patches.""
Pearl Abyss admitted to using generative AI tools to create 2D visual props during early development of Crimson Desert. Some of these assets were unintentionally included in the final game, resulting in visual anomalies like horses with extra limbs and distorted human faces. The studio accepted responsibility for these issues and acknowledged a lack of transparency regarding AI use. They are conducting an audit of in-game assets and plan to replace affected content in future patches while improving internal workflows.
Read at GameSpot
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