Godot Engine 4.5 Dev 5 has been released, showcasing key new features including native VisionOS support provided by Apple, which could revolutionize VR game development for indie creators. This version is almost ready for final release with 109 contributors making 252 fixes. Highlights include abstract classes in GDScript, a shader baker, WebAssembly SIMD support, and inline color pickers. This collaboration with Apple represents a milestone for Godot as it has not seen such formal platform integration in a decade, emphasizing Apple's growing interest in the gaming sector.
Godot Engine 4.5 Dev 5 introduces exciting features, including native VisionOS support from Apple, signaling a significant step forward for VR in game development.
The implementation of VisionOS support marks the first official platform integration for Godot in a decade, showcasing Apple's commitment to indie development.
With contributions from 109 developers resulting in 252 fixes, Godot Engine 4.5 is on track for an imminent release, enhancing GDScript, shader baking, and WebAssembly.
The community-driven development led by Apple’s engineering team exemplifies the increased seriousness with which Apple is approaching gaming, coinciding with other announcements at WWDC.
Collection
[
|
...
]