
"Of the many progression paths to follow in extraction shooter Arc Raiders, perhaps one of the most rewarding are blueprints. They expand your arsenal by giving you access to craft all sorts of new weapons, gun mods, grenades, and more. Once you hit max level, finish all your quests (you get blueprints for many of these!), and even wrap up the expedition project, collecting blueprints is the true end-game grind."
"Arc Raiders' five unique maps see a regular rotation of activities, such as Night Raids, raids with intense lightning storms, and Spaceport's exclusive Hidden Bunker activity. These activities have fewer extraction points, as well as environmental conditions that can prove more dangerous than a normal run. But in my experience, they seem to dramatically improve your chances of finding blueprints."
"Blueprints are often quite tricky to find. Outside of the ones you earn for completing quests, most players come across blueprints randomly, without much rhyme or reason as to why they're found in certain areas. In my extensive time with the game, blueprints can be very hard to source reliably, unlike much of the game's loot, which typically is found in specific environmental categories. It truly feels random."
Blueprints unlock crafting of weapons, mods, grenades, and expand the end-game arsenal. After reaching max level, completing quests, and finishing the expedition project, blueprint collection becomes the primary end-game grind. Most blueprints drop unpredictably outside quest rewards and lack consistent spawn locations, making them harder to source than other loot tied to environmental categories. Specific activities—Night Raids, electromagnetic lightning-storm raids, and Spaceport Hidden Bunker runs—offer improved chances for blueprint drops due to fewer extraction points and altered conditions. Night Raids also double trial points, and trials can reward blueprints. Enter these runs well-equipped or with low-risk loadouts.
Read at Kotaku
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