
"A loose idea was for players to control different versions or aspects of Atreus as they battled through Greek hell, and to have some sort of cooperative gameplay and ongoing support. Some Bluepoint staffers grumbled that they should be working on another traditional action game like Demon's Souls or God of War Ragnarok rather than a live-service project that few of them seemed to want to make."
"Sony was hoping God of War could support numerous spin-offs, like its own smaller version of the Marvel Cinematic Universe. One of those - God of War: Sons of Sparta - just got released and seems to have done okay, even if it didn't set the world ablaze."
"Bluepoint did not make much progress and floundered for years. The project was then cancelled outright, and Bluepoint was left pitching ideas. We even learned that they once again pitched the idea of a Bloodborne remake, but it was shot down, not by Sony, but by another company."
Sony had planned multiple God of War spin-offs as part of a Marvel Cinematic Universe-style expansion strategy. Bluepoint Games was developing a live-service title featuring Atreus in Hades with cooperative gameplay and multiple character versions. The small team, inexperienced with original titles and live-service development, struggled significantly with the project. Staff members preferred traditional action games over live-service work. Despite support from Santa Monica Studio, Bluepoint made minimal progress over years and eventually the project was cancelled. Following cancellation, Bluepoint pitched alternative ideas including a Bloodborne remake, which was rejected by another company, ultimately leading to the studio's closure.
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