
"Behaviour Interactive laid off employees affiliated with mobile and casual external development projects, citing a decrease in demand for such projects. The layoffs included developers from Dead by Daylight."
"Concerns were raised internally about the handling of a return-to-office policy and the proposed use of generative AI, with some vocal employees affected by the layoffs."
"Behaviour Interactive denied any connection between the layoffs and employee sentiments regarding unionization or AI, emphasizing that the adjustments were about aligning teams with business demands."
Behaviour Interactive laid off an undisclosed number of employees, primarily from mobile and casual development projects, due to decreased demand. Some layoffs affected developers of Dead by Daylight. The timing raised questions about potential connections to a recent union push and employee unrest over policies. Former employees confirmed that Game Workers Unite Montreal distributed pamphlets at the company weeks prior. Behaviour Interactive denied any link between the layoffs and unionization sentiments, stating the layoffs were about aligning teams with business demands and changing project priorities.
Read at Kotaku
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