Glen Schofield says Krafton mandated that The Callisto Protocol launch in December to align with the Korean stock market and shareholder timing. He regrets not refusing that mandate and believes he should have shut the project down instead. The PC edition experienced significant technical problems. Krafton cut off communications with Schofield shortly after launch and did not re-engage until months later. The game was originally planned as a horror title within the PUBG universe but that connection was dropped. Striking Distance underwent layoffs after release. Schofield reports 6–7 million sales and subsequent profitability, while Krafton says sales missed expectations. Schofield left to pursue other projects and is now focusing on art and writing.
"I don't like when the politics get in the way, which they did with Krafton," he said. "There was no doubt about it. They told me that the game has to ship in December because of the Korean stock market. I should have just shut it down right there. I'm mad of myself on that one."
"The PC edition of The Callisto Protocol was a "sh** show."
Schofield said The Callisto Protocol sold between 6-7 million copies and "made a lot of money" for a debut title from a new studio. Even if the number was actually 5 million, the game "made its money," Schofield said.
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