Death Stranding 2 is much more approachable, if you're prepared
Briefly

The article reflects on the author's complex experience with Death Stranding, initially finding it fascinating yet frustrating. Through careful gameplay, particularly in the first game, the author comes to appreciate director Hideo Kojima's intent, leading to a more gratifying experience with the sequel, Death Stranding 2: On the Beach. In this sequel, players once again control Sam, who embarks on new missions to connect further locations, facing a bleak landscape marked by isolation and supernatural threats. The gameplay remains centered on engaging with the environment, aiming to foster connectivity among fragmented societies.
It took me a long time to appreciate Death Stranding, which demands much from players with its fiddly gameplay and often inscrutable storyline.
By the end of the first game, I felt I understood Hideo Kojima’s vision, making the sequel a more rewarding experience.
Death Stranding 2: On the Beach continues to explore connections, with Sam undertaking a new mission to connect Mexico and later, Australia.
The sequel retains the original's structure, focusing on deliveries in a bleak landscape where isolation prevails and human contact is largely virtual.
Read at The Verge
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