When Death Stranding debuted in 2019, it polarized players due to its minimalist design and unique gameplay approach. Unlike most games, which fit clear genres, it crafted a distinct identity focused on connection, symbolized through themes of delivery and unity amidst desolation. Hideo Kojima, known for pushing industry boundaries, believed this game diverged from the traditional mechanics—centered more on 'the rope' of connection than 'the stick' of conflict. With the release of Death Stranding 2, Kojima continues to explore these ideas, appealing to a niche of players looking for innovative experiences rather than conventional gameplay.
Death Stranding was designed around 'the rope', an instrument to bind us together, contrasting with most games focused on 'the stick' to keep bad stuff away.
Its creator Hideo Kojima argued that the game’s unique identity, unlike others in the industry, is a bold exploration of connection in a dystopian world.
The themes of Death Stranding resonated with the global reality of pandemic lockdowns, highlighting a shared experience of isolation and connection in dire times.
With the release of Death Stranding 2: On the Beach, Kojima has reinforced his vision, appealing to players who appreciate an unconventional gaming experience.
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