'Death Stranding 2' Will Make Boss Battles Way Less Tedious
Briefly

Death Stranding is known for its unique gameplay, emphasizing a meditative journey through post-apocalyptic environments while delivering packages. The first game's boss battles often disrupted this flow, introducing sudden combat challenges after hours of quiet exploration. In response, Hideo Kojima announced that Death Stranding 2 will feature an option to skip boss battles, offering players narrative summaries instead—a move intended to maintain the game's tranquil atmosphere while still delivering the story's essence. This change reflects an effort to cater to those who favor the simulation aspect over combat.
The addition of a feature allowing players to skip boss battles aims to create a more seamless and meditative experience in Death Stranding 2.
Kojima explained that players could skip boss battles in DS2 with a novel-like description, keeping the story flowing for those seeking a low-key experience.
Read at Inverse
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