Does video game monetisation harm children and what is Australia doing about it?
Briefly

Dean's collection of video games contrasts sharply with his son Sam's singular focus on Roblox, a massively popular online game with over 97 million daily players, predominantly children. Although Roblox generated A$5.6bn in 2024, issues such as exposure to bullying and monetization tactics are under scrutiny. Reports indicate that dark design patterns in many games manipulate spending behavior, making it hard for children to understand the value of purchases. Recent research shows that a significant percentage of players feel pressured to spend beyond their means, warranting improved classification and protection measures for young gamers.
One report by Monash University found that games with dark design patterns—which often obfuscate costs and manipulate player behavior—are nearly unavoidable, affecting players negatively.
The rise of Roblox, which accounted for A$5.6bn in revenue in 2024, has highlighted the challenges parents face navigating monetization strategies in gaming.
Read at www.theguardian.com
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