
"The studio shared the announcement on its official site, and noted that Sackbird is self-funded "for multiple years" without the aid of outside investors. That will allow the team to retain full creative control of their own games. "After years in AAA, we wanted the freedom to take smart risks without waiting for a greenlight or chasing quarterly targets, said Sackbird Studios chief creative officer David Worley in a statement. "We're fully employee-owned and funded, which means we only answer to people who are passionate about games.""
""We're grateful for our time at ZeniMax Online Studios; it shaped us as developers and as people," added Sackbird CEO Lee Ridout. "When I learned that Blackbird was being cancelled and a lot of people were losing their jobs, it lit a fire. We realized the best way to protect our craft--and our team--was to create a studio where creative independence isn't negotiable." The announcement notes that there are under ten current employees in the studio."
Microsoft layoffs and cancellations led the former ZeniMax Online Studios team behind The Elder Scrolls Online to form Sackbird Studios, an employee-owned developer. Sackbird is self-funded for multiple years without outside investors, allowing the team to retain full creative control and pursue risks without corporate pressures. The studio has under ten employees and plans an original PC and console project focused on bold, character-driven experiences free from corporate compromises. Leadership framed the studio's founding as a response to Project Blackbird's cancellation and widespread job losses, and emphasized employee ownership and creative independence as core principles.
Read at GameSpot
Unable to calculate read time
Collection
[
|
...
]