Naoki Yoshida emphasized the ongoing debate over the combat system in Final Fantasy, noting the shift to a real-time action format with Final Fantasy XVI. There is no clear answer if future games will adopt turn-based mechanics, as the choice relates to the overall game design, narrative, and graphical presentation. Yoshida highlighted the unique setting and gameplay of each mainline numbered title, while also indicating that he may not be involved with future installments like Final Fantasy XVII, stressing the importance of allowing future directors creative freedom. Final Fantasy XVI is now available on Xbox Series X|S after its initial releases.
With this question of turn-based versus action, it tends to isolate the gameplay to just the battle system. That doesn't take into account what kind of game the creators want to deliver to players.
Based on a certain graphical quality we want to present to our players, or the narrative we want to deliver to our players, it relates to how we set up the game's systems around it.
I'm not necessarily going to be on Final Fantasy 17, so we also don't want to obstruct or limit our future director or whomever will be producing the games like 17 or even 18.
Final Fantasy 16 released on Xbox Series X|S last month, following its original launch on PS5 in 2023 and then its release on Steam last year.
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