
"Developer and publisher Pearl Abyss confirmed that, yup, Crimson Desert contained AI slop. The studio says these assets were included during development to help devs 'rapidly explore tone and atmosphere in the earlier phases of production.'"
"Other game devs in particular seemed suspicious because they know that temp art and placeholder assets should be ugly, obvious, and silly, so you don't accidentally ship them."
"Perhaps my favorite example came from Obsidian Entertainment studio design director Josh Sawyer, who shared some temp art that was used in 2022's Pentiment. One image featured Bambi hanging upside down."
Crimson Desert's launch was marred by the inclusion of AI-generated art assets, which were meant to be temporary placeholders. Developer Pearl Abyss confirmed that these assets were used to explore tone and atmosphere during development but were not intended for the final release. Some developers expressed skepticism about this explanation, arguing that placeholder art should be clearly identifiable as temporary and not polished. Many shared their own examples of humorous and crude temp art to illustrate what true placeholder assets should look like.
Read at Kotaku
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