Ghost Of Yotei Devs Explain How The Game Will Avoid Open-World Monotony
Briefly

Ghost of Yotei will be the successor to Ghost of Tsushima, designed to offer players creative freedom without overwhelming them. Directed by Nate Fox and Jason Connell, Ghost of Yotei will allow exploration based on players' choices rather than strict guidance. The game will honor classic samurai films and feature Kurosawa mode. It seeks to blend new elements with familiar aspects from Ghost of Tsushima. Scheduled for release on October 2, it will also include limited-edition PS5 bundles.
"The thing that Jason and I love the most is that moment when you're on your horse and you're looking at this big, beautiful landscape. And maybe the wind is telling you, if you would like to continue the story, go that way. But you see something out of the corner of your eye that catches your curiosity. And you say, 'you know what? I'm going to go check that out.' That moment where the game's not telling you really about where to go or what to do. It's you. That's the most beautiful thing about open-world games."
"We have this approachable, samurai cinema-inspired game, and so the trick for us as developers is to create a game that provides that extra level of creative freedom we strive for. Allowing players to enjoy it, while at the same time, we're never going to abandon the structure of the story."
Ghost of Yotei will pay homage to classic samurai films, and it will feature the return of Kurosawa mode, which was inspired by the late Akira Kurosawa's movies.
Sucker Punch has a plan to keep Ghost of Yotei from making players feel like there's an overwhelming amount of things to do in its open world.
Read at GameSpot
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