Ghost Of Yotei Devs Used Coins From The Game's Collector's Edition To Test Zeni Hajiki Multiplayer
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Ghost Of Yotei Devs Used Coins From The Game's Collector's Edition To Test Zeni Hajiki Multiplayer
"PvP Zeni Hajiki was always an idea we were interested in. But based on the fan response after the game launched, we knew it was a good investment. There was also strong advocacy within the studio - we did our PvP rule playtesting using real coins on a real table!"
"Generally, this means creating simple, unpolished content to test it out in-game. But Zeni Hajiki is one of the few examples where we could try out new rules without writing a single line of code!"
"Ghost of Yotei's Collector's Edition includes a bag of coins that are made for playing the game, so it was probably the most efficient prototyping experience in the company's history."
Ghost of Yotei's recently added multiplayer co-op mode features a competitive coin-flicking game called Zeni Hajiki. The development team created new rules for PvP gameplay, influenced by positive fan feedback. Sucker Punch's senior designer, Darren Bridges, noted that the team used real coins for prototyping, which allowed them to test ideas quickly without coding. The Collector's Edition of the game provided the necessary coins, making the prototyping process efficient and straightforward, marking a unique approach in the studio's history.
Read at Kotaku
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