Following the unveiling of The Witcher 4 tech demo, CD Projekt Red announced a strategy shift towards console-first development. VP Charles Tremblay expressed this approach is informed by lessons learned from Cyberpunk 2077's troubled launch, which faced severe issues on older consoles. The team is using Unreal Engine 5 to create a visually stunning world, with the demo running at 60fps on a PlayStation 5. This focus aims to simplify scaling up for PC rather than down for consoles, ensuring a smoother development experience.
"We always do PC and we push and then we try to scale down,... this time around we really want to be more console-first development."
"By focusing on the game's development with consoles, it will make scaling up to PC easier, as opposed to scaling down for PlayStation and Xbox."
Collection
[
|
...
]