Game design is an exciting field centered on creativity rather than technical abilities. Anyone can start by developing simple games. New designers should aim to create and finish a simple project, such as Pong, to understand basic game mechanics. An ambitious first project is likely to remain unfinished, while completing a game, no matter how simple, is crucial for gaining motivation and skills for future projects. Emphasis lies on the importance of seeing a project through to its completion, as it also lays the groundwork for further development in game design.
At heart, game design isn't about technical skills or knowledge of a specific code or program. It's about having a great idea and the willpower to see it through.
Nobody starts by creating a vast AAA RPG with photorealistic graphics and complex battle mechanics. Your first game should be simple: like Pong-level simple.
Finishing a game requires self-motivation, but it will in turn also provide you with more motivation for your next project.
Creating a game with a ball and two paddles involves a lot of operations. If you start out with an overly ambitious project, you're less likely to finish.
Collection
[
|
...
]